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Good Job review – a proper little delight

Wild physics erupts as an office worker takes accidental revenge on the corporate world

I have waited so many years to hear the right words. So many years, not even knowing what the right words are, or what form they will take. Now I have heard them: Deliver a Big Cube. Okay, not the exact words I was expecting, but they will do. They will do nicely.

Good Job reviewDeveloper: Paladin StudiosPublisher: NintendoPlatform: Reviewed on SwitchAvailability: Out now on Switch

At the start, it’s a small cube. A small cube of pink space-jelly or something, lurid and wibbling in a lab. I pick it up and drag it. Its flesh, to quote General Sternwood, is too much like the flesh of men. It squidges along the floor behind me. Just an office worker taking a cube for a stroll.

But when I run over pools of pink goo, the cube starts to draw them up. It starts to get bigger! More pink goo! I need more! I start to hunt it down, clumsy now because my small cube is no longer a small cube, and is actually fairly awkward in fact. Walls shatter. Wheely chairs go flying. Equipment is upturned. No matter! The cube drinks. Eventually I find a vat of the goo stuff – three storeys high. Turn the valve, plug in a pipe, let it spill everywhere! The cube erupts into its final size, a true monster. But still so light and jelly-like to drag. Into the weighing machine and off to whoever requested a big cube. Delivered, mate. I hope they love it as much as I did.

Good Job is a real beauty. And it keeps changing on me. This is a game that casts you as the talentless offspring of the CEO behind some huge company. You start off on the ground floor of the business and have to work your way up, through the various levels of the office and the various stages of corporate hierarchy, until you’re at the top. But you’re Even the simplest of objectives ends in hilarious disaster. What a thing.

Good Job! – Announcement Trailer – Nintendo Switch Watch on YouTube

Seriously, this game never stays still for very long. As each level unfolds – a simple agenda and a chunk of real-estate in which to achieve it – it initially feels like a QWOP-’em-up. The levels are packed with physics objects, and the stuff you have to do is very straightforward. Plug in an overhead projector. Got it. But the OHP is a pain to drag, and pretty soon you’re collecting desks and typists and pot plants as you lug it along. It’s dynamic physics silliness, and then the OHP is in place and switched on. Onwards! Upwards!